The Treeview contains the different building blocks of an application as well as the simulation control functions in a toolbar on the top of the treeview.
Create nodes
Use right mouse click to bring up a selection of elements that can be inserted under a given node.
Delete nodes
Hit the delete button on a selected node. Note that you cannot delete sub trees in which nodes still reside in script processors.
Move nodes
Drag and drop nodes using the mouse. By default the drop operations attempts to add a nodes as a child of the drag target. Hit the CTRL key while dragging order to insert a node as a sibling.
Rename nodes
Hit F2 on the selected node to change the name. Note that this change may invalidate the corresponding identifiers used within the Lua scripts.
Execute the application
The play button in the toolbar starts the application currently under development. At this point the script processors become active and the event handlers are invoked. Note that if a runtime error occurs the application will stop but not reset. After fixing the problem hit the play button again to resume the execution.
Reset the application
The reset button in the toolbar switches the editor back into editing mode. Note that even though it is possible to still change various aspects of an application while it is running, it is advised to only alter scripts, kernels etc. in edit mode. |